Valorant update transitions game to Unreal Engine 5

Riot is making a major change to Valorant today. The latest update is now rolling out, transitioning the game from Unreal Engine 4 to Unreal Engine 5, a move that Riot says will lay the groundwork for new experiences in the years ahead.
The update to Unreal Engine 5 won't bring much change to players straight away. The upgrade primarily provides the developers behind the game with new tools to utilise while making future content updates. This may enable new experimental game modes not previously feasible with the older engine.
While the headline feature of this week's Valorant patch is the move to Unreal Engine 5, there are plenty of bug fixes also listed in the patch notes, including:
General
Fixed a bug where Light and Heavy Armor UI elements were not aligned properly in the HUD.
Agents
Astra
Fixed a bug where the incorrect audio cue would play when getting caught in an allied (or self-casted) Gravity Well.
Gekko
Fixed a bug where other players would hear the incorrect audio cue when a nearby Gekko (allied or enemy) used Dizzy.
Fixed a bug that caused Thrash’s hit indicator sound effect to not play for the enemy hit by Thrash.
Killjoy
Fixed an issue where Iso’s Undercut would suppress Killjoy’s Turret and cause it to become inactive if hit directly without hitting Killjoy.
Yoru
Fixed a bug that caused Yoru’s right hand to glow if an enemy Yoru equipped his Gatecrash within a certain range.
Cypher
Fixed an issue that caused Cypher’s Spycam dart to not display the correct VFX when seen in first-person perspective.
Phoenix
Fixed a bug that caused Phoenix’s Blaze minimap indicator to persist on the minimap for a couple seconds after the utility expired.
Maps
Corrode
Fixed an issue where Killjoy’s Alarmbot would not correctly path to enemies after being deployed on the edge of Corrode’s B-Site Tower.
Fixed a bug where Raze could super boost to a very high spot in Defender Spawn on Corrode.
Fixed bugs where Deadlock could use her ultimate through unintended gaps in map geometry on Corrode.
Fixed bugs where Jett could boost to and hover on top of unintended spots on Corrode.
Fixed a bug where Sova’s Owl Drone could fly higher than intended on B site on Corrode.
Fixed an issue where Killjoy’s Alarmbot would not correctly path to enemies after being deployed on the box in B Main.
Fixed a variety of other bugs on Corrode
Pearl
Fixed a bug that prevented Raze’s Showstopper from damaging enemies standing on top of Pearl’s A Link Box when the ult was aimed at the top of the box.
Split
Fixed a bug that allowed Sage’s Barrier Orb wall to be placed floating outwards from Split’s A-Site rafters without any support underneath.
The new Valorant patch is available now. The download size should be larger than your current install of the game, but once the installation has finished, you should find the game taking up 50% less space on your drive. After this update, download sizes for updates will go back to normal.
KitGuru Says: Do many of you still play Valorant? How do you feel about the move to UE5? The post Valorant update transitions game to Unreal Engine 5 first appeared on KitGuru.
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