Why devs need to fail fast, and how to do so | GI Sprint
If your game isn't fun or feasible, kill it.That's the advice of Free Lives' Dominique Gawlowski, Ant Workshop's Tony Gowland, and indie game developer and consultant Rami Ismail, who have banded together to share their experience on lowering game development costs for our new GI Sprint series of videos, podcasts, and articles about making games cheaper, faster, and better.In this candid discussion about bringing game ideas to life (and knowing when it's time to kill them off), our panel emphasised that despite lower barriers to entry, increased costs, competition, and challenges mean game-making is harder than ever before. Read more
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