Life without layoffs, or why they are an avoidable part of game development | GI Sprint
Despite what the headlines suggest, no – layoffs are not an inevitability.Jesse Schell – a veteran designer and author who hasn't laid off a single employee since establishing Schell Games in 2002 – believes the games industry's cyclical hiring and firing practices not only breed distrust and fear, but also weakens team dynamics over time.As part of our new GI Sprint series of videos, podcasts, and articles about making games cheaper, faster, and better, Schell shares his strategies for building and maintaining a sustainable business in desperately uncertain times. Read more
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