Getting your game vision right at the concept stage | GI Sprint
Often, one of the biggest problems in game development is knowing what you are meant to be creating.Organisational psychologist and Team Sync founder Graham McAllister has been grappling with how to identify and solve this issue in recent years, inspired by Jason Schreier's article on the troubled development of Anthem for Kotaku.But the problem is not unique to that game. To pick one recent example, Creative Assembly's now-cancelled Hyenas is reported to have had a budget of around $100 million, but developers who worked on the project – speaking anonymously – have said that the game's vision was unclear for much of the seven years it was in the works. Read more
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